#include "StateNormalLife.h"

namespace NS_AIPlay
{
    CStateNormalLife::CStateNormalLife():IState(E_AI_STATE_NORMAL_LIFE)
    {
    }

    CStateNormalLife::~CStateNormalLife()
    {
    }

    IState* CStateNormalLife::HandleEvent(E_AI_EVENT_TYPE ev)
    {
        return NULL;
    }
    void CStateNormalLife::OnEnter(ST_ACTOR& actor)
    {
    }

    IState* CStateNormalLife::OnProcess(ST_ACTOR& actor)
    {
        return NULL;
    }

    void CStateNormalLife::OnExit(ST_ACTOR& actor)
    {
    }
}

